Tell us, Tess, what was your SoTL project about?
“During my Scholarship of Teaching and Learning (SoTL) project, I was a junior lecturer in Human Movement Sciences, where I introduced VR into our first-year anatomy courses. My goal was to make learning more interactive and engaging for students. While I initially looked at how VR might affect their exam results, I was even more interested in whether VR could increase their engagement during lessons. I wanted to see if they were more motivated to learn and more actively involved when we used VR in our workgroups.”
What motivated you to carry out research on this project?
“Personally, I’ve always enjoyed using Virtual Reality in my teaching, but I wanted to see if it was actually helping students. I was curious if VR would really make a difference in how well students understood the material and whether they felt more engaged with the lessons. I also wanted to explore educational research more in-depth, which was new to me, and the SoTL programme provided the perfect opportunity to do so.”
How was your experience with the SoTL programme?
“The programme was an incredible support system. They offered workshops with experts in educational research, which gave me much more confidence in my project. I wasn’t familiar with research methods in education, but through SoTL, I learned how to go about my project step by step. And the coaching was fantastic! I could discuss all my doubts with them, and they were always able to connect me with the right people to help.”
How did SoTL level up your own teaching approach?
“It really opened my eyes to how I could better evaluate and improve education. It gave me the tools to look at teaching from a more analytical perspective, and it helped me connect with other educators who were also doing innovative things at VU Amsterdam. That network was invaluable. Meeting others who were experimenting with new teaching methods inspired me to think about how I could continue improving my own courses.”