Interactive Walkway
The Interactive Walkway, an instrumented augmented-reality walkway, is a validated experimental setup intended for use in scientific research on walking. It uses multiple spatially and temporally integrated Microsoft Kinect sensors for 3D full-body motion registration, without having to attach markers or sensors to the body. A short-throw projector is used to augment the walking surface with movement-dependent visual context, such as obstacles or stepping targets. The Interactive Walkway can be used for a validated quantitative gait assessment, but also allows for a broad repertoire of higher-order walking-ability assessments, including standardized evaluations of one’s ability to suddenly stop walking, to avoid obstacles, to veer or turn and to rapidly change walking speed.
Features
- Validated markerless full-body 3D kinematics of walking along a 10m walkway, based on Kinect technology [Geerse et al. 2015•
- Walkway with projector-generated targets and obstacles, which can appear suddenly in a movement-dependent manner (e.g., obstacle appearing at midswing at the next foot placement location)
- Standardized and customizable assessments of gait and walking adaptability (a.o. obstacle avoidance, stopping, turning, precision stepping, dual-tasking, slaloming) [Geerse et al. 2017a, 2019a]
- Validated outcome measures of gait and walking-adaptability [Geerse et al. 2017a, 2018]
- Quick assessment of targeted risk factors for walking-related falls [Geerse et al. 2019]
- Developed with and for scientists