Education Research Current Organisation and Cooperation NL
Login as
Prospective student Student Employee
Bachelor Master VU for Professionals
Student Desk Exchange programme VU Graduate Winter School Honours programme VU-NT2 Semester in Amsterdam
PhD at VU Amsterdam Research highlights Prizes and distinctions
Research institutes Our scientists Research Impact Support Portal Creating impact
News Events calendar Energy in transition
Israël and Palestinian regions Women at the top Culture on campus
Practical matters Mission and core values Entrepreneurship on VU Campus
Organisation Partnerships Alumni University Library Working at VU Amsterdam
Sorry! De informatie die je zoekt, is enkel beschikbaar in het Engels.
This programme is saved in My Study Choice.
Something went wrong with processing the request.
Something went wrong with processing the request.

How can you use VR in the fight against plastic soup?

Every year, eight million tons of plastic find their way into the oceans, with disastrous consequences for the environment. Reducing plastic waste and cleaning the oceans is of vital social importance.

Tilo Hartmann, professor of Virtual Reality and Communication, is looking for ways to tackle this challenge. Interviews with the Amsterdam Sustainability Institute revealed that the best way to improve the state of the oceans is to reduce plastic consumption. This requires consumers to be aware of exactly how much plastic they use and to see the problem with their own eyes—both of which can be achieved with a VR app.

The app, which is currently under development, draws users into an interactive story and tests their sustainability knowledge. In a playful way, the VR environment then confronts users with the extent of their personal plastic consumption. Given VR’s capacity to illustrate size and space, this makes a big impression. Finally, users receive concrete examples of how to reduce their own plastic consumption. The app should encourage people to take a critical look at their use of plastic and increase awareness of this issue.

The use of VR allows researchers to study human behaviour in ‘real-life’ contexts. It also enables users to visit places they may otherwise never see, and be confronted with urgent and complex problems.

Hartmann is studying human behaviour through VR and developing the app together with Guido van Koningsbruggen of the Department of Communication Science, in collaboration with Hande Sungur (project leader, University of Amsterdam), WeMakeVR, the Amsterdam Sustainability Institute and the Network Institute. It is part of the VU Amsterdam project A Broader Mind.

See also

About this research

Lead researcher

Publication

  • Diving into Sustainability

Faculty

Research department

Partners

Quick links

Homepage Culture on campus VU Sports Centre Dashboard

Study

Academic calendar Study guide Timetable Canvas

Featured

VUfonds VU Magazine Ad Valvas

About VU

Contact us Working at VU Amsterdam Faculties Divisions
Privacy Disclaimer Veiligheid Webcolofon Cookies Webarchief

Copyright © 2024 - Vrije Universiteit Amsterdam