Education Research Current About VU Amsterdam NL
Login as
Prospective student Student Employee
Bachelor Master VU for Professionals
Exchange programme VU Amsterdam Summer School Honours programme VU-NT2 Semester in Amsterdam
PhD at VU Amsterdam Research highlights Prizes and distinctions
Research institutes Our scientists Research Impact Support Portal Creating impact
News Events calendar Healthy living at VU Amsterdam
Israël and Palestinian regions Culture on campus
Practical matters Mission and core values Entrepreneurship on VU Campus
Governance Impact and valorisation Partnerships Alumni Working at VU Amsterdam
Sorry! De informatie die je zoekt, is enkel beschikbaar in het Engels.
This programme is saved in My Study Choice.
Something went wrong with processing the request.
Something went wrong with processing the request.

ASI Seed Money Grant Awarded to Generative AI Footprint Project

Share
26 June 2026
Representing the Faculty of Social Sciences (Gil-Clavel) alongside the School of Business and Economics and the Faculty of Science (Toczé), the researchers won the grant for their collaborative project “But How Are They Related? GenAI Development and its Planetary Costs.”

This interdisciplinary initiative bridges communication science, economics, and computer science to address a critical societal challenge that aligns directly with the ASI research clusters on Behaviour and Governance, and Climate Change and Energy Transition. The core objective centers on a major contemporary challenge: while generative AI technologies are becoming increasingly pervasive in daily life, users often lack awareness regarding their true environmental footprints. Through this grant, the research team aims to design an interactive, virtual serious game based on Life Cycle Assessment approaches. The game will introduce users to both production phase impacts, looking at the footprint of raw materials, and use phase impacts, eg. the heavy electricity and water consumption of AI models. It will even incorporate practical digital choices, such as how phrasing prompts differently or changing response times can directly influence energy consumption. By simplifying these complex socio-technical systems into an engaging digital environment, the project is designed to enhance cognitive elaboration and help individuals internalize sustainable digital habits.

The project will run from September 1st, 2026, to June 30th, 2027. The team will translate traditional onsite game mechanics into an accessible virtual environment, making it easier to reach a representative sample and test the tool's effectiveness. They will subsequently utilize a rigorous within-subjects survey design to evaluate lasting attitude changes and learning outcomes, measuring if the game can truly empower VU students to reduce their technology usage frequency. Reviewers highly praised the project's original use of a virtual serious game to create awareness, and we look forward to seeing the project evolve, and of course to playing the game ourselves!

Would you like to know more?

Get in touch with ASI

info.asi@vu.nl

Follow us on

Quick links

Homepage Culture on campus University Library Dashboard

Study

Academic calendar Study guide Timetable Canvas

Featured

VUfonds VU Magazine Ad Valvas Digital accessibility

About VU Amsterdam

Contact us Working at VU Amsterdam Faculties Divisions
Privacy Disclaimer Safety Web Colophon Cookie Settings Web Archive

Copyright © 2026 - Vrije Universiteit Amsterdam