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PRODID:-//Vrije Universiteit Amsterdam//NONSGML v1.0//EN
NAME:PhD defence D. de Jong
METHOD:PUBLISH
BEGIN:VEVENT
DTSTART:20261028T094500
DTEND:20261028T111500
DTSTAMP:20261028T094500
UID:phd-defence-d-de-jong@8F96275E-9F55-4B3F-A143-836282E12573
CREATED:20261026T185155
LOCATION:Main building VU, 1105, Auditorium, De Boelelaan, 1081 HV, Amsterdam
SUMMARY:PhD defence D. de Jong
X-ALT-DESC;FMTTYPE=text/html: <html> <body> <p><p>Digital Communicatio
 n, Unstructured Data, and Customer Outcomes</p></p> <p>When we shop o
 r go online, we leave behind a huge number of digital traces. These i
 nclude which ads we walk past, what we write in online reviews and wh
 ich livestreams we watch. Most of this data is ‘messy’: text, vid
 eo and activity logs rather than neat spreadsheets. As a result, comp
 anies rarely use it to make better decisions.</p><p>My dissertation a
 sks how this data can answer three concrete questions: first, is adve
 rtising on digital screens appearing in supermarket aisles actually m
 ake people buy the advertised products? Second, why do some shopping 
 malls thrive while similar malls close, and can online reviews tell u
 s why? Third, how can beginning gamers who livestream on Twitch build
  an audience when thousands of others play exactly the same games?</p
 ><p>The motivation is that retailers, mall managers and creators make
  costly decisions that are often based on gut feeling or slow, expens
 ive surveys.</p><h3>Important insights</h3><p>Seeing an ad on a super
 market screen makes shoppers about 8% more likely to buy that product
 . The screens work best for hedonic products, new products and cheape
 r items. They also work better on weekends, later in the day, in sunn
 y weather, in busy stores, and with emotional rather than information
 al ads. Shoppers don't stockpile because of them. Instead, they also 
 buy more from the same brand and product category. This offers very i
 mportant insights into how effective this tool is, for what products,
  when and with what content.<br><br>For shopping malls, what matters 
 most to visitors is what the mall itself controls: its atmosphere and
  its mix of tenants. Prices and the offer inside individual stores ma
 tter less. Malls with less satisfied visitors are in the end also mor
 e likely to close. This offers an important insight in how shopping m
 alls could be saved and made future proof.<br><br>For streamers, stic
 king to similar types of game portfolio attracts the most viewers, an
 d chasing the most popular games doesn't help creators to grow agains
 t popular belief. However, some tactics that boost viewers quickly al
 so make streamers more likely to quit later.</p><p>More information a
 bout the <a href="https://research.vu.nl/en/publications/digital-comm
 unication-unstructured-data-and-customer-outcomes/" data-new-window="
 true" target="_blank" rel="noopener noreferrer">dissertation</a></p> 
 </body> </html>
DESCRIPTION: Digital Communication, Unstructured Data, and Customer Ou
 tcomes When we shop or go online, we leave behind a huge number of di
 gital traces. These include which ads we walk past, what we write in 
 online reviews and which livestreams we watch. Most of this data is �
 ��messy’: text, video and activity logs rather than neat spreadshee
 ts. As a result, companies rarely use it to make better decisions.My 
 dissertation asks how this data can answer three concrete questions: 
 first, is advertising on digital screens appearing in supermarket ais
 les actually make people buy the advertised products? Second, why do 
 some shopping malls thrive while similar malls close, and can online 
 reviews tell us why? Third, how can beginning gamers who livestream o
 n Twitch build an audience when thousands of others play exactly the 
 same games?The motivation is that retailers, mall managers and creato
 rs make costly decisions that are often based on gut feeling or slow,
  expensive surveys.<h3>Important insights</h3>Seeing an ad on a super
 market screen makes shoppers about 8% more likely to buy that product
 . The screens work best for hedonic products, new products and cheape
 r items. They also work better on weekends, later in the day, in sunn
 y weather, in busy stores, and with emotional rather than information
 al ads. Shoppers don't stockpile because of them. Instead, they also 
 buy more from the same brand and product category. This offers very i
 mportant insights into how effective this tool is, for what products,
  when and with what content.<br><br>For shopping malls, what matters 
 most to visitors is what the mall itself controls: its atmosphere and
  its mix of tenants. Prices and the offer inside individual stores ma
 tter less. Malls with less satisfied visitors are in the end also mor
 e likely to close. This offers an important insight in how shopping m
 alls could be saved and made future proof.<br><br>For streamers, stic
 king to similar types of game portfolio attracts the most viewers, an
 d chasing the most popular games doesn't help creators to grow agains
 t popular belief. However, some tactics that boost viewers quickly al
 so make streamers more likely to quit later.More information about th
 e <a href="https://research.vu.nl/en/publications/digital-communicati
 on-unstructured-data-and-customer-outcomes/" data-new-window="true" t
 arget="_blank" rel="noopener noreferrer">dissertation</a>
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